Company of Heroes Mods

Table Of Contents

Introduction

The Company of Heroes fanbase has created a number of great mods for the game. For information on modding and making your own mods, visit RelicRank.com's CoH wiki here. Here are some of the best mods out for the game, but check out the rest of FileFront's collection if you want more:

Commando Realism Mod (v2.6)

Download Here.

  • Fast Gameplay Mod, focused on Battle Strategy gameplay.
  • Realism. Trying to make this mod as better possible in realism sense.
  • Soldiers are alive*
  • Enhanced Tank Battles*
  • Enhanced Squad behavior*
  • A Shot of any weapon can kill a soldier with one shot.
  • A Tank could be destroyed by only one Attack from another Tank.
  • An AT Gun good attack can destroy tanks with one hit.
  • Warnings before Artillery and Paratroops Removed.
  • Infantry and Vehicles cheaper, as they can be killed easly and enabling a Fun and Fast gameplay.
  • Infantry squad can ride vehicles, allowing faster infantry mobilization.
  • Snipers can pin a squad, forcing them to go down or take cover.
  • Sticky Bombs must be placen over the tank (not thrown).
  • Grenades have more distance of throwing.
  • Units inside buildings have Heavy cover.
  • Tanks give heavy cover.
  • Death timing and limits increased: Deads stay in ground, vehicles destroyed too.
  • increased accuracy when in heavy cover or light cover. And more if garrisoned.
  • Trails removed when shooting (Except for Tank Guns and Heavy MGs)
  • Thompson, Bar, Flamethrower, MP44, Light MG42 and Flamenwerfer Droppable.
  • Added New Skins for all (Halftrack's pack)
  • Added New Sounds.
  • AI Tweaked for fun gameplay.
  • Infantry and Vehicles production is faster.
  • Resources points are faster capturable and increases population limit.
  • Increased sight for all units and vehicles.
  • Increased Battle distances.
  • Engineers and Pioneers have Sattle Charges.
  • Sniper move as common infantry.
  • Second Motorpool removed. All vehicles are in the first one.
  • Game rules changed for faster and more fun games.
  • Requirements, costs and limits for better balance.

Battle of the Bulge (v2.301)

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  • This Mod takes you to the desperate fighting in the dense forests of Belgium and Luxemburg in December 44/January 45. Its aim is to present you a mixture more of historical approach, but still eciting and entertainig gameplay you are used to from CoH.
  • The "Battle of the Bulge" Mod is in its core, based on CoH Gameplay. You have to build base structures,capture fuel, munition and manpower points and research for upgrades. You gain command points and can use them for further options, depending on the doctrine you choose.
  • Although there are some differences:
    • Not only offmap units, even the ones you can build in your base structure, are influenced by the doctrine you choose. As long as you haven't decided for a special doctrine, you will only be able to build simple infantry buildings, Wehrmacht Quarters or Barracks. Other base structures will only e available after choosing a doctrine.
    • Doctrines , especially German ones, have been altered, towards a more historical approach.
  • You have the following doctrines available to choose between:
    • Allies
      • Infantry Division: relies on special Infantry units, and buildable and movable artillery. You can call in support by other units, like Armored Cavalry Groups and Armor Divisions.
      • Airborne Division: No more parachuting!! The Airborn units must be produced and reinforced like any other infantry squad, but they are still tough fighters. This is due to the fact, that in the "real" Battle of Bulge the Airborn Divisions ( 82nd,101st) were rushed to the battlefield by truck and the weather in the beginning was too bad to paradrop. Bombing and Strafing runs will be available in later game, like Armor reinforcements.
      • Armor Division: You now have plenty of tank options and can also call in strong offmap battlegroups.
    • Axis
      • 7th Army: This army was composed out of 5th Fallschirmjagerdivision and several infantry divisions. Good defensive options and some offmap Tank reinforcements, but no battetanks ( Pz IV, Panther) available to build, but Jagdpanzers like Hetzer or Jagdpanzer IV.
      • 5th Panzerarmy: One of the two striking armies.Consisted mostly of Wehrmacht tank divisions. Good tanks, Panzergrenadiere and light Artillery support, but has also some defensive options like pak 38.
      • 6th SS Panzerarmy: This was planned to be the main strikeforce. In this tree, you can build the famous Kingtiger tank, Waffen SS Infantry and much more. You can also call in "Operation Griffon" sabotage teams in American uniforms, which can operate behind enemy lines and later on may rout enemies by giving false commands.

KMOD (1.4)

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This mod is definately for the action junkies out there! KMOD will bring this game to you on a much larger scale then the stock version of Company of Heros, you can expect to see hundreds, even thousands of men to die in a game of COH KMOD, as squads are cheaper, larger, and more deadly than ever. With realistic ranges for weapons, and damage/accuracy improvements, firefights in KMOD are much more exhilerating. Using skins by talented artists such as Halftack and Blacklabel, the men are given unique appearances that make them look much more interesting than original COH.

Some changes that will occur with this mod include:

  • M26 pershing and Tiger buildable.
  • Rotateable buildings.
  • Grenades have realistic throwing range, as well as being free.
  • Tanks come standard with MG's.
  • Recon units for both teams, longer sight range.
  • No manpower upkeep for squads.
  • Camera can zoom out further to give better command over battlefield.
  • New vehicles:
    • The shermans are now different variants, with and without the 76mm gun.
    • The Puma armoured cars are now separate, one with 20mm gun and one with 50mm gun.
  • Larger more realistic squad sizes.
  • Cheaper, stronger defences.
  • Post patch (included, dont worry) works 100% with COH v1.7.
  • Weapon tweaks for semi-automatic weapons (increased fire rate)
  • German Field hospital (Triage Center) that can build Combat medic and medic truck.
  • New skins by halftrack.
  • Grenade throw range greatly improved.
  • No count-down timers for grenades or satchel charges.
  • And a lot more.

Infantry Mod (v1.01)

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In this Mod you can build over 40 different infantry troops (Axis + Allies together). There are 4 phases for both sides to research. In the last phase you can build ONE tank (you have to decide which tank you want. The Mod includes many new units, some new buildings and 4 infantry maps.

New Units/Buildings:

  • Axis:
    • Infantry: Pioneer, Scout-Team, Paratroopers, Flamethrower-Troop, Merchant, SS-Pioneers, SS-Volksgrenadiers, SS-Panzergrenadiers, SS-Paratroopers, SS-Storm Troop, SS-MG-Team, SS-Mortar-Team, Flamethrower-Troop, SS-Sniper
    • Vehicles: Opel Blitz
    • Buildings: SS-Troop quarter, HQ, Tower, small House, big House
  • Allies:
    • Infantry: Engineer, Scout-Team, Flamethrower-Troop, Explosive team, Merchant, Elite-Engineers, Elite-Riflemen, Elite-Airborne, Elite-Ranger, Elite-MG-Team, Elite-Mortar-Team, Elite-Flamethrower-Troop, Elite-Explosive team, Elite-Sniper, Officer, Medal of Honor-Holder
    • Fahrzeuge: M3 Transport Vehicle
    • Gebäude: Elite-Barracks, HQ, Tower, small House, big House